When playing games of S&W, assume the following rules (or rule choices) in most games. Some rules may depend on the specific setting and are not shown here.
Character creation
Attributes
- Roll 3d6 in order per attribute (Str, Dex, Con, Int, Wis, Cha)
- If there are more than 3 results under 9, or the average is less than 9, all the attributes can be rerolled (again, in order).
- Choose either:
- swap if you want two attribute values you choose; add +1 to one of the attributes of your choice
- replace an attribute of your choice by 15
HP
At first level, if the rolled hit points are less than half the possible hp after Con adjustment (rounding up), use half the possible hp.
Eg., a recently created cleric (level 1) with Con 13 (+1 hps per level, so 1d6+1 HD) rolls a 2 in the die when rolling hit points. That would be 2+1 = 3 hit points.
Half the maximum value, rounding up is ⎡0.5*(6+1)⎤ = 4.
As 3 < 4, the cleric will have 4 hit points.
If a character is created directly with level higher than 1, this minimum is calculated the previously mentioned way, and then the rest of the HD can be rolled together.
AC
Use ascending AC.
Attack bonus
Only fighters get bonus to hit from Str., and they get it also for missile weapons.
Class-specific
Cleric
- First level clerics with Wisdom > 15 have an additional 1st. level spell.
- Clerics can use slings.
Combat
- Morale rules are used (B/X style)