<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>swords-wizardry on blulaktuko.net</title>
    <link>https://www.blulaktuko.net/categories/swords-wizardry/</link>
    <description>Recent content in swords-wizardry on blulaktuko.net</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <atom:link href="https://www.blulaktuko.net/categories/swords-wizardry/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>S&amp;W rule choices and home rules</title>
      <link>https://www.blulaktuko.net/rpg/swords-and-wizardry/rules/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.blulaktuko.net/rpg/swords-and-wizardry/rules/</guid>
      <description>&lt;p&gt;When playing games of S&amp;amp;W, assume the following rules (or rule choices) in most games. Some rules may depend on the specific setting and are not shown here.&lt;/p&gt;&#xA;&lt;h2 id=&#34;character-creation&#34;&gt;Character creation&lt;/h2&gt;&#xA;&lt;h3 id=&#34;attributes&#34;&gt;Attributes&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Roll 3d6 in order per attribute (Str, Dex, Con, Int, Wis, Cha)&lt;/li&gt;&#xA;&lt;li&gt;If there are more than 3 results under 9, or the average is less than 9, all the attributes can be rerolled (again, in order).&lt;/li&gt;&#xA;&lt;li&gt;Choose either:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;swap if you want two attribute values you choose; add +1 to one of the attributes of your choice&lt;/li&gt;&#xA;&lt;li&gt;replace an attribute of your choice by 15&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;hp&#34;&gt;HP&lt;/h3&gt;&#xA;&lt;p&gt;At first level, if the rolled hit points are less than half the possible hp after Con adjustment (rounding up), use half the possible hp.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Eg., a recently created cleric (level 1) with Con 13 (+1 hps per level, so 1d6+1 HD) rolls a 2 in the die when rolling hit points. That would be 2+1 = 3 hit points.&lt;/p&gt;&#xA;&lt;p&gt;Half the maximum value, rounding up is ⎡0.5*(6+1)⎤ = 4.&lt;/p&gt;&#xA;&lt;p&gt;As 3 &amp;lt; 4, the cleric will have 4 hit points.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;If a character is created directly with level higher than 1, this minimum is calculated the previously mentioned way, and then the rest of the HD can be rolled together.&lt;/p&gt;&#xA;&lt;h2 id=&#34;ac&#34;&gt;AC&lt;/h2&gt;&#xA;&lt;p&gt;Use ascending AC.&lt;/p&gt;&#xA;&lt;h2 id=&#34;attack-bonus&#34;&gt;Attack bonus&lt;/h2&gt;&#xA;&lt;p&gt;Only fighters get bonus to hit from Str., and they get it also for missile weapons.&lt;/p&gt;&#xA;&lt;h2 id=&#34;class-specific&#34;&gt;Class-specific&lt;/h2&gt;&#xA;&lt;h3 id=&#34;cleric&#34;&gt;Cleric&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;First level clerics with Wisdom &amp;gt; 15 have an additional 1st. level spell.&lt;/li&gt;&#xA;&lt;li&gt;Clerics can use slings.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;combat&#34;&gt;Combat&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Morale rules are used (B/X style)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;</description>
    </item>
  </channel>
</rss>
